I'm trying to take a normal distribution of points, and force them to become a uniform distribution. I've had little success on S.O., so I thought I'd ask here.
Basically, I have a hash function which takes an X, Y, and seed value and generates numbers in a normal distribution with a mean of 0. These numbers vary only slightly from the numbers on all sides of them. When mapped out with the X and Y and the hashed value being Z, it creates a terrain map. The map has some large peaks far past 1 and -1, but the middle 50% of the values lie between (-0.4,0.4). I'm trying to smooth this map out so that it retains its shape, but has a more-or-less uniform (rather than normal) distribution.
As I said, the middle 50% of the values lie between (-0.4,0.4). The theoretical bounds for the hash function is (-2.25,2.25), though after generating a billion samples, the range of numbers found were about (-1.75,1.75).
I think I need to take the above information to determine the best fit normal distribution, then use it to transform each value. As I found out on S.O., it's a really tough problem for me to explain. Hopefully someone here can at least point me in the right direction explaining it, or understands what I'm trying to do.
The probability densities of my distribution, in blue, and Normal(0,.72), in red: [-3.8,3.8]

Their cumulative probabilities: [-3.8,3.8]

The probability density after inverse probability transform: [0,1]

And the cumulative probability compared to Uniform: [0,1]
