I want to study the economy of an online game. In specific I want to examine if there is a possibility to create a prediction model. I would try to describe the whole concept and I am asking for papers or models that could fit in my occasion. I have made a research for papers, but I haven't found anything.
Users have many different ways for incomes. Daily free money, selling, quests etc. A user can create items like potions and then sell them to other users through an auction.
Items don't have a standard price and users define the price by biding on it. Also, items have a few properties of healing etc.
I want to create a model to predict if the price of items will increase or decrease due to other changes in the game. For example, if I increase the daily free money to users, I will put more money on the economy and want to see if the prices will change somehow. Or if I will change the properties of the item how this would affect the whole economy.
I have plenty of real historic data to use, but I haven't found anything related with this.