I've been looking for a visual explanation to tie up the formula in my OP with the idea of the total sum of dice tosses being an example of a convolution of discrete variables.
There are some posts on-line that display some interesting graphs, but yet they do the actual calculations on the side. Likewise some code including either the combinatorics concept of composition, or tackling explicitly this idea through an outer product such in R, outer(1:6,1:6,"+")
, also separate the actual computation of permutations adding up to the total, as opposed to performing one single convolution. This makes a lot of sense, but it doesn't quite help get a good visual.
So I worked through this, and hope that this answer may help others also without strong mathematical background grasp the idea of convolutions.
We have two 6-sided dice (d1 and d2) and the probability distribution of the addition of their values will be given by a convolution, such that:
$$p\,(d1 + d2 = n) = \displaystyle\sum_{k\,=\,0}^{k\,=\,n}\, p\,(d1\,=\,k)\cdot\,p(d2\,=\,n-k) $$
Since d1 and d2 are to independently distributed random variables, the multiplication is justified. On the other hand, the sigma notation is meant to include all the situations (compositions) where the total addition will be equal to $n$, given that $d1 = k$ and $d2 = n -k$, and hence their sum equals $k +(n-k) = n$.
For total sum values less or equal to the number of sides ($6$) the pattern can be extracted by running one of the convolutions, for example, for the sum, $n = 4$. Implementing the summation in the equation above, starting for the probability values to compute:
d1 d2
k = 0 n-k = 4
k = 1 n-k = 3
k = 2 n-k = 2
k = 3 n-k = 1
k = 4 n-k = 0
we see that since we are working with fair dice, the probability for all compositions is going to naturally be $\frac{1}{6}\cdot\frac{1}{6}=\frac{1}{36}$, except for the multiplications including $k = 0$ or $n-k=0$, which indicate impossible situations (no zeros on the sides of the dice). Therefore only three of the five permutations on the table above will contribute to the convolution.
We can get a visualization of the zipper-like process of the convolution on the animation below:

This explains that for values of the sum including permutations of dice below $7$ (those corresponding to the physical sides) the equation in the OP calls for $n-1$. We "lose" one of the contributions due to the presence of a zero in the convolution.
The situation is slightly more complex when the total sum allows permutations that include dice results above those physically possible (i.e. greater than $6$). In this part of the convolutions that generate the PMF of the total sum, the counting will have to reflect that the probability of any dice showing values of 7, 8, 9, 10, 11 or 12 is 0. That, plus, the fact that the definition of the convolution includes a zero, hence, we are not counting 12, but 13. $13 - n$ will equal the remaining integers that will not be neutralized by a product in the sigma computation including a zero probability. Again, here is an animation with an example ($n =11$) (hover over or click on it):

And for the middle value of 7, either $n-1$ or $13-n$ will produce identical results.
I'm still working through the last part of my OP, but hopefully someone will address that part.
R
code needed to carry out these convolutions and much more. $\endgroup$