I’ve been looking into statistical distributions lately, having little background in statistics myself, and the way it allows you to modelize complex experiments is absolutely fascinating to me. Lately, though, I’ve been getting into tabletop RPGs again and have found myself unable to put the World of Darkness success-based roll mechanic into something that could make it work as a distribution.
The mechanic is simple on paper : For any given roll you define two constants based on the involved characters' abilities and the situation at hand: a difficulty between 2 and 10 (more recent books have it always set to 8) and how many dices you’re allowed to roll. The game only uses 10-sided dices, and any dice with a value equal or greater to the difficulty value counts as a success. The number of successes you end up with then determines the outcome of the event based on success thresholds and such, but that’s beyond the scope of my question.
So far, this sounds like a simple Binomial distribution, right? $n$ is however many dices you can roll and $p=1-\frac{difficulty-1}{10}$. But the problem arises from 2 optional mechanics, which are the “ten-again” rule and the “botched roll” rule. Ten-again is a subcase of the usual success where any 10s can also be rolled again for additionnal successes for as long as the player keep rolling 10s, which sound somewhat like a Geometric distribution, but I don’t know how to integrate it with the initial binomial experiment. The other one, the botched roll, is another optional mechanic whereby any 1s are substracted from the success tally unless no successes were rolled, in which case this counts as some sort of “critical failure”.
Again, since these two mechanics make this falls outside of the conventional definition of a Bernouilli experiment, I don’t know how to put it together with the rest. I’ve been wondering if I’m maybe looking in the wrong direction and if there's actually a better suited distribution for this sort of case, or if I should use binomial coefficients instead or polynomial fractions. This question comes extremely close to what I'm looking for, but doesn't cover the possibility of a re-roll. What am I missing? Can this be adapted into a distribution at all?