input_shape = (3,300,300) # Format:(channels, rows,cols)
conv_filter = (64,3,3,3) # Format: (num_filters, channels, rows, cols)
stride = 1
padding = 1
activation = 'relu'
n = conv_filter[1] * conv_filter[2] * conv_filter[3] # vector_length
flops_per_instance = n + 1 # general defination for number of flops (n: multiplications and n-1: additions)
num_instances_per_filter = (( input_shape[1] - conv_filter[2] + 2*padding) / stride ) + 1 # for rows
num_instances_per_filter *= (( input_shape[2] - conv_filter[3] + 2*padding) / stride ) + 1 # multiplying with cols
flops_per_filter = num_instances_per_filter * flops_per_instance
total_flops_per_layer = flops_per_filter * conv_filter[0] # multiply with number of filters
if activation == 'relu':
# Here one can add number of flops required
# Relu takes 1 comparison and 1 multiplication
# Assuming for Relu: number of flops equal to length of input vector
total_flops_per_layer += conv_filter[0]*num_instances_per_filter
print(total_flops_per_layer)
This might help you.