I recently stumbled upon this problem. Naively I thought that any transformation from uniform would work, so I plugged in a 1D Sobol (and Halton) sequence as if the sequence where a random number generator into an [`std::normal_distribution<>`][1] variate. To my surprise it didn't work, it obviously generated a non normal distribution. Ok, then I took the Numerical Recipes Third Edition Chapter 7.3.9 `Normal_dev` function to generate normal numbers from the Sobol or Halton sequences by the method of "Ratio-of-Uniforms" and it failed in the same way. Then I though, ok, if you look at the code, it takes two uniform random numbers to generate two normally distributed random numbers. Perhaps if I used a Sobol (or Halton) 2D sequence it will work. Well, it failed again. The I remembered about the ["Box-Muller method"][2] (mentioned in the comments) and since it has a more geometric interpretation then I though it could work. Well, it did work! I was very excited an starting doing other test, the distribution looks normal. The problem I saw was that the distribution was no better than random, it terms of filling, so I was a bit disappointed, but ready to publish the result. Then I did a deeper search (now that I knew what to look for), and it turn out that there is already a paper on this subject: http://www.sciencedirect.com/science/article/pii/S0895717710005935 In this paper it is actually claimed > Two well known methods used with pseudorandom numbers are the > Box–Muller and the inverse transformation methods. Some researchers > and financial engineers have claimed that it is incorrect to use the > Box–Muller method with low-discrepancy sequences, and instead, the > inverse transformation method should be used. In this paper we prove > that the Box–Muller method can be used with low-discrepancy sequences, > and discuss when its use could actually be advantageous. So the overall conclusion is this: 1) You can use the Box-Muller on 2D low discrepancy sequences to obtain normally distributed sequences. But the low discrepancy/space filling properties seem to be lost. 2) You can use the inverse method, presumably the low discrepancy/space filling properties will be preserved. 3) Ratio-of-Uniforms cannot be used. EDIT: This http://mathoverflow.net/a/144234 points to the same conclusions. I made an illustration: [![figures][3]][3] [1]: http://en.cppreference.com/w/cpp/numeric/random/normal_distribution [2]: https://en.wikipedia.org/wiki/Box%E2%80%93Muller_transform [3]: https://i.sstatic.net/4HJIp.png