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one die, two dice
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Nick Cox
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% chance, when the sucesssuccess rate goes up with every failure

In an online game the chance of succeeding at an action starts at 5% and goes up 5% every time the action fails.

Upon success the chance resets back to 5%.

(So you know how they say dicea die has no memory of prior rolls? Well hereHere it does.)

The question: How many attempts do I need to have a 50/50 chance of success?

Alternate question: What fixed percent chance would duplicate the overall success rate of this system? (Over many rolls.)

% chance, when the sucess rate goes up with every failure

In an online game the chance of succeeding at an action starts at 5% and goes up 5% every time the action fails.

Upon success the chance resets back to 5%.

(So you know how they say dice has no memory of prior rolls? Well here it does.)

The question: How many attempts do I need to have a 50/50 chance of success?

Alternate question: What fixed percent chance would duplicate the overall success rate of this system? (Over many rolls.)

% chance, when the success rate goes up with every failure

In an online game the chance of succeeding at an action starts at 5% and goes up 5% every time the action fails.

Upon success the chance resets back to 5%.

(So you know how they say a die has no memory of prior rolls? Here it does.)

The question: How many attempts do I need to have a 50/50 chance of success?

Alternate question: What fixed percent chance would duplicate the overall success rate of this system? (Over many rolls.)

In an online game the chance of succeeding at an action starts at %55% and goes up %55% every time the action fails.

Upon success the chance resets back to %55%.

(So you know how they say dice has no memory of prior rolls? Well here it does.)

The question: How many attempts do I need to have a 50/50 chance of success?

Alternate question: What fixed percent chance would duplicate the overall success rate of this system? (Over many rolls.)

In an online game the chance of succeeding at an action starts at %5 and goes up %5 every time the action fails.

Upon success the chance resets back to %5.

(So you know how they say dice has no memory of prior rolls? Well here it does.)

The question: How many attempts do I need to have a 50/50 chance of success?

Alternate question: What fixed percent chance would duplicate the overall success rate of this system? (Over many rolls.)

In an online game the chance of succeeding at an action starts at 5% and goes up 5% every time the action fails.

Upon success the chance resets back to 5%.

(So you know how they say dice has no memory of prior rolls? Well here it does.)

The question: How many attempts do I need to have a 50/50 chance of success?

Alternate question: What fixed percent chance would duplicate the overall success rate of this system? (Over many rolls.)

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Ariel
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% chance, when the sucess rate goes up with every failure

In an online game the chance of succeeding at an action starts at %5 and goes up %5 every time the action fails.

Upon success the chance resets back to %5.

(So you know how they say dice has no memory of prior rolls? Well here it does.)

The question: How many attempts do I need to have a 50/50 chance of success?

Alternate question: What fixed percent chance would duplicate the overall success rate of this system? (Over many rolls.)